Zork II: The Wizard of Frobozz cover

Zork II: The Wizard of Frobozz

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Genres
Adventure
Themes
Fantasy
Modes
Single player
Perspective
Text
Developer
Publisher
Release dates
Platform Date
Apple II November 01, 1981
TRS-80 November 01, 1981
PDP-11 June 01, 1982
Atari 8-bit December 31, 1983
Commodore C64/128/MAX December 31, 1983
DOS December 31, 1983
Commodore 16 December 31, 1984
Commodore Plus/4 December 31, 1984
Mac December 31, 1984
TRS-80 Color Computer December 31, 1984
Atari ST/STE December 31, 1985
Tatung Einstein December 31, 1985
Amiga December 31, 1986
Amstrad CPC December 31, 1986
Amstrad PCW December 31, 1986

About

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Story

You will explore a long-hidden region of the Great Underground Empire, a region dominated by the Wizard of Frobozz. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

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