Game Details
Wing Commander
Genres: Shooter, Simulator
Released on: PC (Microsoft Windows), PlayStation, DOS, Mac, Amiga, Super Nintendo Entertainment System, Game Boy Advance, FM Towns, Amiga CD32, Sega CD
Developer: Origin Systems
Publishers: Origin Systems , GameTap Entertainment , Fujitsu Interactive , Sega Entertainment , Mindscape, Inc. , ASCII Corporation , Mindscape, Inc.
Themes: Action, Science fiction
Game Modes: Single player
Perspective: First person
| Platform | Release Date |
|---|---|
| Mac | January 01, 1990 |
| DOS | September 26, 1990 |
| Game Boy Advance | December 31, 1990 |
| PlayStation | December 31, 1990 |
| Super Nintendo Entertainment System | March 01, 1992 |
| Amiga | December 31, 1992 |
| Amiga CD32 | June 01, 1993 |
| Sega CD | February 06, 1994 |
| PC (Microsoft Windows) | November 30, 1996 |
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About:
Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".
Story:
The player takes the role of a nameless pilot aboard the TCS Tiger's Claw, a Bengal-class Strike Carrier. The player gets to name the pilot and choose his call sign. The pilot (known in-production to Origin personnel as "Bluehair", after his most notable feature) quickly rises through the ranks of the flight wing and (presuming the player performs ideally in the cockpit) eventually leads a strike on the Kilrathi High Command starbase in the Venice system. On the other hand, if the player does not perform optimally, missions become increasingly defensive in nature, and eventually the Claw is forced to retreat.