Ultima VI: The False Prophet cover

Ultima VI: The False Prophet

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Genres
Role-playing (RPG)
Themes
FantasyOpen world
Modes
Single player
Perspective
Bird view / Isometric
Developer
Publishers
Release dates
Platform Date
DOS June 01, 1990
PC-9800 Series November 21, 1991
Commodore C64/128/MAX December 31, 1991
FM Towns December 31, 1991
Super Famicom April 03, 1992
Sharp X68000 June 19, 1992
Amiga December 31, 1992
Atari ST/STE December 31, 1992
Super Nintendo Entertainment System December 31, 1993
PC (Microsoft Windows) June 01, 2014

About

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

Story

Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.

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