U.N. Squadron cover

U.N. Squadron

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Genres
Shooter
Themes
ActionWarfare
Modes
Single playerCo-operative
Perspective
Side view
Developers
Publishers
Release dates
Platform Date
Arcade August 31, 1989
Amiga December 31, 1990
Atari ST/STE December 31, 1990
Super Famicom July 26, 1991
Super Nintendo Entertainment System December 31, 1992

About

Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......

Story

No storyline available

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