Turrican cover

Turrican

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Genres
ShooterPlatform
Themes
ActionScience fiction
Modes
Single player
Perspective
Side view
Developer
Publishers
Release dates
Platform Date
Amiga December 31, 1990
Amstrad CPC December 31, 1990
Atari ST/STE December 31, 1990
Commodore C64/128/MAX December 31, 1990
ZX Spectrum December 31, 1990
TurboGrafx-16/PC Engine August 01, 1991
Sega Mega Drive/Genesis December 31, 1991
Commodore CDTV December 31, 1992
BlackBerry OS June 04, 2013

About

Turrican is a 1990 video game programmed and designed by Manfred Trenz. It was first developed for the Commodore 64 by Rainbow Arts, but was ported to other systems later. In addition to concept design and character creation, Trenz personally programmed Turrican on the Commodore 64. A sequel, Turrican II, followed 1991 for the Commodore 64 and other platforms.

Story

The lost colony of Alterra is a completely man-made lifeworld abandoned long ago in a nearby galaxy. Alterra is actually five colonies in one. Each self-contained habitat has been separately bio-engineered by a powerful ecosystem generation network known as a Multiple Organism Unit Link. MORGUL, for short. Early colonists used MORGUL to render Alterra inhabitable. But a cataclysmic quake severed all system interface functions, and MORGUL murderously rebelled. The few colonists lucky enough to escape told a grim tale of a higher intelligence gone berserk. For generations, mankind sought a return to Alterra. Finally, genetic science created a saviour: Turrican, a mutant warrior, bio-engineered for the task of planetary reclamation. In the meantime, MORGUL has diligently twisted Alterran life forms to his brutal, destructive purposes. Thus, Turrican's challenges consist of eliminating hostile organisms from Alterra's five multi-level worlds and, finally, destroying the three faces of MORGUL.

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