Tilt cover

Tilt

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Genres
Arcade
Themes
Action
Modes
Single player
Perspective
Bird view / Isometric
Developer
Publisher
Release dates
Platform Date
Commodore C64/128/MAX December 31, 1990
ZX Spectrum December 31, 1990

About

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

Story

No storyline available

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