The Walking Dead: Season Two cover

The Walking Dead: Season Two

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Genres
Point-and-clickPuzzleAdventure
Themes
ActionHorrorSurvivalDrama
Modes
Single player
Perspective
Third person
Developer
Publisher
Release dates
Platform Date
Mac December 17, 2013
PC (Microsoft Windows) December 17, 2013
PlayStation 3 December 18, 2013
Xbox 360 December 18, 2013
iOS December 18, 2013
PlayStation Vita April 22, 2014
Android June 24, 2014
PlayStation 4 October 31, 2014
Xbox One October 31, 2014
Ouya December 31, 2014
Nintendo Switch January 21, 2020

About

Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices, including the option to stay silent, with a limited amount of time to make a selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine, which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick-time events to prevent Clementine or her allies from being killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from being attacked by walkers.

Story

The Walking Dead: Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad – and sometimes worse – than the dead? As Clementine, players will face situations and dilemmas that will test their morals and their instinct for survival.

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