Game Details

Tempest Cover

Tempest

Genres: Shooter, Arcade

Released on: Amstrad CPC, ZX Spectrum, Arcade, Atari ST/STE, BBC Microcomputer System, Acorn Electron

Developer: Atari

Publishers: Electric Dreams Software , Superior Software Ltd. , Atari , Atari Corporation

Themes: Action, Science fiction

Game Modes: Single player, Multiplayer

Local Co-op: No

Platform Release Dates:
Platform Release Date
Arcade October 01, 1981
Acorn Electron December 31, 1985
BBC Microcomputer System December 31, 1985
Amstrad CPC December 31, 1987
ZX Spectrum December 31, 1987
Atari ST/STE December 31, 1989

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About:

Tempest is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface, sometimes wrapped into a tube, which is viewed from one end and is divided into a dozen or more segments or lanes. The player controls a claw-shaped spaceship (named Blaster) that crawls along the near edge of the playfield, moving from segment to segment. Tempest was one of the first games to use Atari's Color-QuadraScan vector display technology. It was also the first game to allow the player to choose their starting level (a system Atari dubbed "SkillStep"). This feature increases the maximum starting level depending on the player's performance in the previous game, essentially allowing the player to continue. An official port was released for the Atari ST. An official port that bears the Atari logo was released by Superior Software for the BBC Micro and Acorn Electron in 1985, and another by Electric Dreams for the ZX Spectrum and Amstrad CPC in 1987. Versions for the Atari 2600 and 5200 were in the works in Atari, Inc. during 1984, and unfinished prototypes exist for both of them.

Story:

You control a yellow crab-shaped shooter that travels along the outside rim of a 3-dimensional tunnel, shooting enemies down the alleys of the tunnel while avoiding any coming down the alleys. The tunnel takes on many different forms, and the shooter has a special "superzapper" that enables it to kill all enemies present in the tunnel.

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