Summon Night: Swordcraft Story cover

Summon Night: Swordcraft Story

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Genres
Role-playing (RPG)
Themes
ActionComedy
Modes
Single playerMultiplayer
Perspective
Bird view / IsometricSide view
Developer
Publishers
Local co-op
No
Campaign co-op
No
Release dates
Platform Date
Game Boy Advance April 25, 2003

About

Summon Night: Swordcraft Story is an RPG set in the strange world of Lyndbaum, a sacred land linked to four magical dimensions from which Summoners can call forth spirits called Guardian Beasts to do their bidding.

Story

Three years after your father was lost, you are an apprentice Craftknight. A tournament is held to find the next Craftlord and you're in it. But first, you need a weapon. Unlike many RPGs, you cannot find or buy weapons to use in this game. Instead, you must learn to make your own weapons. To make a weapon, you'll need to know the technique of making a specific weapon as well as the raw materials to make it with. You aren't alone in the game. As a partner, you will get a Guardian Beast who will offer magic to help you in your battles as well as helping you make your weapons. You can get four different Guardian Beasts depending on your choices, each with different abilities. Besides the tournament, you need to gather raw materials to make better weapons by travelling through a large dungeon and battling the creatures you find there in a side-scrolling battlefield similar to Tales of Phantasia. You will also have the opportunity to spend time with your summon creature and certain other characters each night. Who you choose to spend time with will affect the story somewhat.

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