Game Details
Pipe Dream
Genres: Puzzle, Strategy
Released on: DOS, Mac, Commodore C64/128/MAX, Amiga, Amstrad CPC, Atari ST/STE, BBC Microcomputer System, Acorn Electron, Acorn Archimedes
Developers: The Assembly Line , The Assembly Line , The Assembly Line , The Assembly Line , The Assembly Line
Publishers: Lucasfilm Games , Empire Software , Empire Software , Empire Software , Lucasfilm Games , Empire Software , Lucasfilm Games , Lucasfilm Games
Themes:
Game Modes:
| Platform | Release Date |
|---|---|
| Amiga | October 01, 1989 |
| Mac | December 31, 1989 |
| Acorn Archimedes | December 31, 1990 |
| Acorn Electron | December 31, 1990 |
| Amstrad CPC | December 31, 1990 |
| Atari ST/STE | December 31, 1990 |
| BBC Microcomputer System | December 31, 1990 |
| Commodore C64/128/MAX | December 31, 1990 |
| DOS | December 31, 1990 |
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About:
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but for a slight scoring penalty.
Story:
No storyline available