Ms. Pac-Man cover

Ms. Pac-Man

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Genres
Arcade
Themes
Action
Modes
Single playerMultiplayer
Perspective
Bird view / Isometric
Developer
Publishers
Release dates
Platform Date
Arcade January 13, 1982
Atari 8-bit December 31, 1983
Apple II December 31, 1984
Commodore C64/128/MAX December 31, 1984
Commodore VIC-20 December 31, 1984
DOS December 31, 1984
Texas Instruments TI-99 December 31, 1984
ZX Spectrum December 31, 1985
Sega Master System/Mark III December 31, 1991
Sega Game Gear December 31, 1995
Xbox 360 January 10, 2007

About

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

Story

No storyline available

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