Missile Command cover

Missile Command

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Genres
ShooterArcade
Themes
ActionScience fictionWarfare
Modes
Single playerMultiplayer
Perspective
Side view
Developer
Publishers
Local co-op
No
Campaign co-op
No
Release dates
Platform Date
Arcade September 30, 1980
Commodore C64/128/MAX December 31, 1983
Atari ST/STE December 31, 1987

About

As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed. The player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs). New weapons are introduced in later levels: smart bombs that can evade a less than perfectly targeted missile, and bomber planes and satellites that fly across the screen and launch missiles of their own.

Story

No storyline available

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