Game Details
Might and Magic II: Gates to Another World
Genres: Role-playing (RPG), Turn-based strategy (TBS), Adventure
Released on: Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Super Nintendo Entertainment System, Sharp X1, Sega Mega Drive/Genesis, Mac, DOS, Amiga, Apple II, MSX, Super Famicom
Developers: New World Computing , New World Computing , Iguana Entertainment
Publishers: Electronic Arts , New World Computing , StarCraft , Elite Systems
Themes: Fantasy, Science fiction
Game Modes: Single player
Perspective: First person
| Platform | Release Date |
|---|---|
| PC-8800 Series | December 01, 1988 |
| Apple II | December 31, 1988 |
| DOS | December 31, 1988 |
| Sharp X1 | February 01, 1989 |
| Sharp X68000 | March 17, 1989 |
| Commodore C64/128/MAX | December 31, 1989 |
| MSX | December 31, 1989 |
| Amiga | December 31, 1990 |
| Mac | December 31, 1990 |
| Sega Mega Drive/Genesis | December 31, 1991 |
| Super Famicom | January 22, 1993 |
| Super Nintendo Entertainment System | November 01, 1993 |
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About:
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
Story:
No storyline available