Intelligent Destruction cover

Intelligent Destruction

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Genres
Point-and-clickStrategyIndieCard & Board Game
Modes
Multiplayer
Perspective
Bird view / Isometric
Developer
Publisher
Release dates
Platform Date
PC (Microsoft Windows) April 11, 2008

About

Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.

Story

No storyline available

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