F.E.A.R. 2: Project Origin cover

F.E.A.R. 2: Project Origin

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Genres
Shooter
Themes
ActionHorror
Modes
Single playerMultiplayer
Perspective
First person
Developer
Publishers
Local co-op
No
Release dates
Platform Date
PC (Microsoft Windows) August 27, 2009
PlayStation 3 August 27, 2009
Xbox 360 August 27, 2009

About

F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.

Story

You are Michael Becket, a Delta Force operator who has been sent on a mission to arrest Armacham president Genevieve Aristide approximately 30 minutes before the ending of the first game. The story only takes the original game into account and ignores all events from the expansion packs Extraction Point and Perseus Mandate.

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