Dungeons & Dynasties
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A guild-management simulation where every league fixture is a procedurally generated dungeon and every hero can die in it. You lead an adventuring guild through a six-tier pyramid of 72 rival houses: sign delvers, train them, kit them, set the standing orders they will fight on, and send four of them into the dark. You never click an attack. Heroes age, form friendships and grudges, are scarred by what they survive, retire and die permanently, and the whole history of your guild is written back to you as prose the simulation generated rather than an author wrote.
The crown fell in a war and the guilds were the only institutions left standing. The succession they improvised to survive is a competition: whoever wins the Crucible holds the realm until the next one, and it is fought in the Ninefold Vale on the ground where the throne used to sit. Seventy-two guilds live in real cities across seven regions.
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