Dungeon Master cover

Dungeon Master

Login to rate this game

Genres
Role-playing (RPG)
Themes
ActionFantasy
Modes
Single player
Perspective
First person
Developer
Publishers
Release dates
Platform Date
Atari ST/STE December 31, 1988
FM Towns November 01, 1989
Apple IIGS December 31, 1989
Sharp X68000 January 26, 1990
Super Famicom December 20, 1991
Amiga December 31, 1991
DOS December 31, 1992
Super Nintendo Entertainment System June 01, 1993

About

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.

Story

No storyline available

Similar Games

See all games like Dungeon Master