Disney's Donald Duck: Goin' Quackers cover

Disney's Donald Duck: Goin' Quackers

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Genres
FightingPlatform
Themes
ActionComedyKids
Modes
Single player
Perspective
Third person
Developer
Publishers
Release dates
Platform Date
PlayStation 2 December 22, 2000
Nintendo GameCube May 03, 2002

About

Goin' Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. However, a piece of Gyro's device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie's toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

Story

No storyline available

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