Game Details
Blockout
Genres: Puzzle, Arcade
Released on: DOS, Mac, Commodore C64/128/MAX, Amiga, Nintendo Entertainment System, Sega Mega Drive/Genesis, Arcade, Atari ST/STE, Web browser, PC-8800 Series, Atari Lynx, Apple IIGS
Developers: California Dreams , Logical Design Works , Logical Design Works
Publishers: Rainbow Arts , California Dreams , American Technos , Tec Toy , Technos Japan , Rainbow Arts , California Dreams , Sega Entertainment , Electronic Arts , Atari , Acclaim Japan
Themes: Action
Game Modes: Single player, Multiplayer
Perspective: First person
| Platform | Release Date |
|---|---|
| Mac | October 01, 1989 |
| Apple IIGS | December 31, 1989 |
| Commodore C64/128/MAX | December 31, 1989 |
| Arcade | February 01, 1990 |
| Amiga | December 31, 1990 |
| DOS | December 31, 1990 |
| Nintendo Entertainment System | December 31, 1990 |
| PC-8800 Series | January 18, 1991 |
| Sega Mega Drive/Genesis | November 01, 1991 |
| Atari Lynx | December 31, 1991 |
| Web browser | January 15, 2021 |
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About:
Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.
Story:
No storyline available